Initialize engine version: 5.4.2f2 (b7e030c65c9b) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81) Vendor: NVIDIA VRAM: 1977 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Logger.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Logger.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Web.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Web.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Web.Services.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Web.Services.dll into Unity Child Domain - Completed reload, in 0.540 seconds Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.053100 ms [InControl] Joystick 1: "Controller (HORIPAD S)" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: 1c4 -> priority: 1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.500000 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1797. Total: 0.823800 ms (FindLiveObjects: 0.062700 ms CreateObjectMapping: 0.085100 ms MarkObjects: 0.553900 ms DeleteObjects: 0.121000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Initialize engine version: 5.4.2f2 (b7e030c65c9b) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81) Vendor: NVIDIA VRAM: 1977 MB UnloadTime: 3.708800 ms Joystick Names: Controller (HORIPAD S) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InputManager.Platform WINDOWS 10 ENTERPRISE 32BIT BUILD 17763 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=mail, line= 그럼 안녕, 베아트릭스.\n\n - 토라 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=mail, line=안녕,,\n안녕안녀어엉......치킨들.\n안녕치킨들.\n치킨.\n\n안녕,\n밥\n\n추신.- 치키인 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Ignoring key override for protected binding 'Menu', using defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 84764. Total: 77.500504 ms (FindLiveObjects: 4.425800 ms CreateObjectMapping: 8.138800 ms MarkObjects: 58.761898 ms DeleteObjects: 6.173200 ms) Begin MonoManager ReloadAssembly Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Logger.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\Logger.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Web.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Web.dll into Unity Child Domain Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Web.Services.dll (this message is harmless) Loading C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Web.Services.dll into Unity Child Domain - Completed reload, in 0.076 seconds Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Slime.Rancher.v1.0.1e\x32\SlimeRancher_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.740100 ms [InControl] Joystick 1: "Controller (HORIPAD S)" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: 1264 -> priority: 1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.339000 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1797. Total: 0.910000 ms (FindLiveObjects: 0.106500 ms CreateObjectMapping: 0.092700 ms MarkObjects: 0.564000 ms DeleteObjects: 0.144400 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.107700 ms Joystick Names: Controller (HORIPAD S) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InputManager.Platform WINDOWS 10 ENTERPRISE 32BIT BUILD 17763 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=mail, line= 그럼 안녕, 베아트릭스.\n\n - 토라 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=mail, line=안녕,,\n안녕안녀어엉......치킨들.\n안녕치킨들.\n치킨.\n\n안녕,\n밥\n\n추신.- 치키인 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Ignoring key override for protected binding 'Menu', using defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUserStats.RequestCurrentStats () [0x00000] in :0 at SteamDirector+AchievementsHandler.Init () [0x00000] in :0 at SteamDirector.Start () [0x00000] in :0 (Filename: Line: -1) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 84764. Total: 98.098396 ms (FindLiveObjects: 5.662400 ms CreateObjectMapping: 7.421400 ms MarkObjects: 77.244804 ms DeleteObjects: 7.768500 ms) Fallthrough destroying: slimePink 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.467001 ms [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=keys, line= ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=mail, line= 그럼 안녕, 베아트릭스.\n\n - 토라 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=mail, line=안녕,,\n안녕안녀어엉......치킨들.\n안녕치킨들.\n치킨.\n\n안녕,\n밥\n\n추신.- 치키인 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=keys, line= ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=다른 대안으로는, 많은 목장주들이 팔을 흔들고 비명을 지르며 도망치는 것을 추천합니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=기억하십시오:느림보 슬라임들은 수익성이 높지만, 실수로 놓친 보석 하나가 타르 폭동을 일으킬 수 있습니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=야생 슬라임을 먹인다면, 그들은 일반적인 슬라임으로 돌아갈 것입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=많은 목장주들이 단순히 그들의 닭이 목장을 돌아 다니게하지만, 닭장은 가금류 생산자의 중요한 도구입니다. 닭장은 암탉과 수탉을 가깝게 유지하여 최대 잠재력의 배란율을 제공합니다. 단지 닭장에 무리 짓는 것을 피하십시오: 12마리 이상의 암탉들이 수탉에 근접해 있으면 닭이 번식하지 않습니다. 그저 그들에게 방을주고 사랑이 싹트는 것을 지켜볼 뿐이죠. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=봄 풀은 치킨들이 좋아하는 작은 벌레들을 유인한다. 그들의 배가 가득 차면, 암탉들은 알을 두배나 빠르게 생산해낼 것이다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=슬라임을 쫓아냅니다. 간단하지만, 무섭거든요. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=도구는 당신의 목장 안을 관리하고 목장 밖을 탐색하는 데 도움이 되는 유용한 기능을제공하는 슬라임 과학 도구입니다.\n\n슬라임 목장을 좀 더 용이하게 만들어주기 위한 제품입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Unserializing ammo slot length differs, ignoring extra. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Unserializing ammo slot length differs, ignoring extra. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Ignoring key override for protected binding 'Menu', using defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=keys, line= ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=다른 대안으로는, 많은 목장주들이 팔을 흔들고 비명을 지르며 도망치는 것을 추천합니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=기억하십시오:느림보 슬라임들은 수익성이 높지만, 실수로 놓친 보석 하나가 타르 폭동을 일으킬 수 있습니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=야생 슬라임을 먹인다면, 그들은 일반적인 슬라임으로 돌아갈 것입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=많은 목장주들이 단순히 그들의 닭이 목장을 돌아 다니게하지만, 닭장은 가금류 생산자의 중요한 도구입니다. 닭장은 암탉과 수탉을 가깝게 유지하여 최대 잠재력의 배란율을 제공합니다. 단지 닭장에 무리 짓는 것을 피하십시오: 12마리 이상의 암탉들이 수탉에 근접해 있으면 닭이 번식하지 않습니다. 그저 그들에게 방을주고 사랑이 싹트는 것을 지켜볼 뿐이죠. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=봄 풀은 치킨들이 좋아하는 작은 벌레들을 유인한다. 그들의 배가 가득 차면, 암탉들은 알을 두배나 빠르게 생산해낼 것이다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=슬라임을 쫓아냅니다. 간단하지만, 무섭거든요. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=도구는 당신의 목장 안을 관리하고 목장 밖을 탐색하는 데 도움이 되는 유용한 기능을제공하는 슬라임 과학 도구입니다.\n\n슬라임 목장을 좀 더 용이하게 만들어주기 위한 제품입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Ignoring key override for protected binding 'Menu', using defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=keys, line= ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=다른 대안으로는, 많은 목장주들이 팔을 흔들고 비명을 지르며 도망치는 것을 추천합니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=기억하십시오:느림보 슬라임들은 수익성이 높지만, 실수로 놓친 보석 하나가 타르 폭동을 일으킬 수 있습니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=야생 슬라임을 먹인다면, 그들은 일반적인 슬라임으로 돌아갈 것입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=많은 목장주들이 단순히 그들의 닭이 목장을 돌아 다니게하지만, 닭장은 가금류 생산자의 중요한 도구입니다. 닭장은 암탉과 수탉을 가깝게 유지하여 최대 잠재력의 배란율을 제공합니다. 단지 닭장에 무리 짓는 것을 피하십시오: 12마리 이상의 암탉들이 수탉에 근접해 있으면 닭이 번식하지 않습니다. 그저 그들에게 방을주고 사랑이 싹트는 것을 지켜볼 뿐이죠. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=봄 풀은 치킨들이 좋아하는 작은 벌레들을 유인한다. 그들의 배가 가득 차면, 암탉들은 알을 두배나 빠르게 생산해낼 것이다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=슬라임을 쫓아냅니다. 간단하지만, 무섭거든요. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=도구는 당신의 목장 안을 관리하고 목장 밖을 탐색하는 데 도움이 되는 유용한 기능을제공하는 슬라임 과학 도구입니다.\n\n슬라임 목장을 좀 더 용이하게 만들어주기 위한 제품입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1504 unused Assets to reduce memory usage. Loaded Objects now: 411369. Total: 365.546600 ms (FindLiveObjects: 28.096201 ms CreateObjectMapping: 9.389600 ms MarkObjects: 137.112900 ms DeleteObjects: 190.946991 ms) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkRockLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkRockLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeTarr(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkPhosphorLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: birdChick(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: birdChick(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeTarr(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkPhosphorLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePhosphor(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeTarr(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkPhosphorLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=mail, line= 그럼 안녕, 베아트릭스.\n\n - 토라 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=mail, line=안녕,,\n안녕안녀어엉......치킨들.\n안녕치킨들.\n치킨.\n\n안녕,\n밥\n\n추신.- 치키인 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePhosphor(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePhosphor(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkRockLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: plortPink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: fruitCuberry(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: fruitCuberry(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: fruitCuberry(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkRockLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkRockLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: fruitCuberry(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeTabby(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeTabby(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: birdHen(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: birdChick(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeTabby(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: plortTabby(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: plortTabby(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimeRock(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkRockLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkRockLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePinkRockLargo(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: veggieCarrot(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: veggieCarrot(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePhosphor(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: birdHen(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: birdHenStony(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: birdChick(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: slimePink(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: veggieCarrot(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: veggieCarrot(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: veggieCarrot(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: veggieCarrot(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: veggieCarrot(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallthrough destroying: veggieCarrot(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving game and profile... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) [WARNING] SECTR_AudioSystem.System Not Found. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 652.420837 ms [INFO] [Culture=en] [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=다른 대안으로는, 많은 목장주들이 팔을 흔들고 비명을 지르며 도망치는 것을 추천합니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=기억하십시오:느림보 슬라임들은 수익성이 높지만, 실수로 놓친 보석 하나가 타르 폭동을 일으킬 수 있습니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=야생 슬라임을 먹인다면, 그들은 일반적인 슬라임으로 돌아갈 것입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=많은 목장주들이 단순히 그들의 닭이 목장을 돌아 다니게하지만, 닭장은 가금류 생산자의 중요한 도구입니다. 닭장은 암탉과 수탉을 가깝게 유지하여 최대 잠재력의 배란율을 제공합니다. 단지 닭장에 무리 짓는 것을 피하십시오: 12마리 이상의 암탉들이 수탉에 근접해 있으면 닭이 번식하지 않습니다. 그저 그들에게 방을주고 사랑이 싹트는 것을 지켜볼 뿐이죠. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=봄 풀은 치킨들이 좋아하는 작은 벌레들을 유인한다. 그들의 배가 가득 차면, 암탉들은 알을 두배나 빠르게 생산해낼 것이다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=슬라임을 쫓아냅니다. 간단하지만, 무섭거든요. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=도구는 당신의 목장 안을 관리하고 목장 밖을 탐색하는 데 도움이 되는 유용한 기능을제공하는 슬라임 과학 도구입니다.\n\n슬라임 목장을 좀 더 용이하게 만들어주기 위한 제품입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2521 unused Assets to reduce memory usage. Loaded Objects now: 89200. Total: 139.005005 ms (FindLiveObjects: 4.105100 ms CreateObjectMapping: 5.793800 ms MarkObjects: 57.476200 ms DeleteObjects: 71.629005 ms) [WARNING] Ignoring key override for protected binding 'Menu', using defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=다른 대안으로는, 많은 목장주들이 팔을 흔들고 비명을 지르며 도망치는 것을 추천합니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=기억하십시오:느림보 슬라임들은 수익성이 높지만, 실수로 놓친 보석 하나가 타르 폭동을 일으킬 수 있습니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=야생 슬라임을 먹인다면, 그들은 일반적인 슬라임으로 돌아갈 것입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=많은 목장주들이 단순히 그들의 닭이 목장을 돌아 다니게하지만, 닭장은 가금류 생산자의 중요한 도구입니다. 닭장은 암탉과 수탉을 가깝게 유지하여 최대 잠재력의 배란율을 제공합니다. 단지 닭장에 무리 짓는 것을 피하십시오: 12마리 이상의 암탉들이 수탉에 근접해 있으면 닭이 번식하지 않습니다. 그저 그들에게 방을주고 사랑이 싹트는 것을 지켜볼 뿐이죠. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=봄 풀은 치킨들이 좋아하는 작은 벌레들을 유인한다. 그들의 배가 가득 차면, 암탉들은 알을 두배나 빠르게 생산해낼 것이다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=슬라임을 쫓아냅니다. 간단하지만, 무섭거든요. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=도구는 당신의 목장 안을 관리하고 목장 밖을 탐색하는 데 도움이 되는 유용한 기능을제공하는 슬라임 과학 도구입니다.\n\n슬라임 목장을 좀 더 용이하게 만들어주기 위한 제품입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Ignoring key override for protected binding 'Menu', using defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=다른 대안으로는, 많은 목장주들이 팔을 흔들고 비명을 지르며 도망치는 것을 추천합니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=기억하십시오:느림보 슬라임들은 수익성이 높지만, 실수로 놓친 보석 하나가 타르 폭동을 일으킬 수 있습니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=야생 슬라임을 먹인다면, 그들은 일반적인 슬라임으로 돌아갈 것입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=많은 목장주들이 단순히 그들의 닭이 목장을 돌아 다니게하지만, 닭장은 가금류 생산자의 중요한 도구입니다. 닭장은 암탉과 수탉을 가깝게 유지하여 최대 잠재력의 배란율을 제공합니다. 단지 닭장에 무리 짓는 것을 피하십시오: 12마리 이상의 암탉들이 수탉에 근접해 있으면 닭이 번식하지 않습니다. 그저 그들에게 방을주고 사랑이 싹트는 것을 지켜볼 뿐이죠. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=봄 풀은 치킨들이 좋아하는 작은 벌레들을 유인한다. 그들의 배가 가득 차면, 암탉들은 알을 두배나 빠르게 생산해낼 것이다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=슬라임을 쫓아냅니다. 간단하지만, 무섭거든요. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=도구는 당신의 목장 안을 관리하고 목장 밖을 탐색하는 데 도움이 되는 유용한 기능을제공하는 슬라임 과학 도구입니다.\n\n슬라임 목장을 좀 더 용이하게 만들어주기 위한 제품입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Ignoring key override for protected binding 'Menu', using defaults (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [INFO] [Culture=en] [WARNING] Illegal resource bundle line [path=ui, line= (카메라 회전 문제를 해결할 수도 있음) ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=다른 대안으로는, 많은 목장주들이 팔을 흔들고 비명을 지르며 도망치는 것을 추천합니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=기억하십시오:느림보 슬라임들은 수익성이 높지만, 실수로 놓친 보석 하나가 타르 폭동을 일으킬 수 있습니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=야생 슬라임을 먹인다면, 그들은 일반적인 슬라임으로 돌아갈 것입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=많은 목장주들이 단순히 그들의 닭이 목장을 돌아 다니게하지만, 닭장은 가금류 생산자의 중요한 도구입니다. 닭장은 암탉과 수탉을 가깝게 유지하여 최대 잠재력의 배란율을 제공합니다. 단지 닭장에 무리 짓는 것을 피하십시오: 12마리 이상의 암탉들이 수탉에 근접해 있으면 닭이 번식하지 않습니다. 그저 그들에게 방을주고 사랑이 싹트는 것을 지켜볼 뿐이죠. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=봄 풀은 치킨들이 좋아하는 작은 벌레들을 유인한다. 그들의 배가 가득 차면, 암탉들은 알을 두배나 빠르게 생산해낼 것이다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=슬라임을 쫓아냅니다. 간단하지만, 무섭거든요. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [WARNING] Illegal resource bundle line [path=pedia, line=도구는 당신의 목장 안을 관리하고 목장 밖을 탐색하는 데 도움이 되는 유용한 기능을제공하는 슬라임 과학 도구입니다.\n\n슬라임 목장을 좀 더 용이하게 만들어주기 위한 제품입니다. ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)